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Showing posts from June, 2020

Phase II - Final Delivery

For the final delivery we had to insert dwg file to 3Ds Max and give it more realistic view.This could be reached by giving materials, transparencies and colours to the building. We could also set inside and outside light sources to create shadows, which better express shapes of the volumes.The main material in my Art gallery is concrete, which, in my opinion, looks more natural with the grass on the roof and on the  ground. In the interior red curved walls create maze-like space to help visitors get lost in the world of art masterpieces.Ramp can be used to go to the second floor and veranda.Moreover, there is an outside exhibition space which goes below the ground level and can be reached through the concrete stairs.  See the longer version of the video on the link Link- For 3DsMax file, renders, video, materials, artworks,music

Animation with Letters - 3Ds Max

For creating an animation with letters, we went through several steps: creating letters, giving them material, setting lighting and camera, adding sounds. For creating letters MVTA we used Text tool , Extruded them to give volume and using Bevel tool, we changed the edges of the letters and made them more round and soft. We used Material Editor, to create and give the letters desired texture. After finishing designing letters, we moved to animation. After adjusting the frame editor we turned on the Auto button to begin creating movements. We placed the camera on the first position and after moving the time slider on the needed frame, we relocated the camera.The second step in our animation was the R otation of the letters and the final one- moving the light horizontally, from West to the East. Finally we added 2 sounds. In my video , first sound (rain drops) follows the full lenght of the video and the second one (thunder) appears in the moment when the light moves to create an effe

Creating a Lamp - 3Ds Max

The object - lamp consists of several parts: bottle, button, glass and flame. The lamps stands on the table, which is bordered by to walls and  floor, creating a corner.  Creating this scene we started with the B ottle of the lamp. We used shape Cylinder, from the Standard Primitives. After place it in the centre of the scene , (using  3 Point Toggle ), we gave dimensions to it. Then we used shape Torus,  placed it to the bottom part of the bottle and with the Boolean operations (found in the compound objects) we substracted it from the bottle, giving the shape of the bottle additional shadow.Then we used   Taper to modify the bottle and decrease the upper radius. To create the B utton,  we created small cylinder  and  Rotated it for 90 degrees. The second part of the button was created again from the cylinder, but the circles were modified into hexagons.Two parts were fixed along their axis of symmetry. For creating Glass for the lamp, firstly we drew a curve with a Spline tool an