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Phase II - Final Delivery

For the final delivery we had to insert dwg file to 3Ds Max and give it more realistic view.This could be reached by giving materials, transparencies and colours to the building. We could also set inside and outside light sources to create shadows, which better express shapes of the volumes.The main material in my Art gallery is concrete, which, in my opinion, looks more natural with the grass on the roof and on the  ground. In the interior red curved walls create maze-like space to help visitors get lost in the world of art masterpieces.Ramp can be used to go to the second floor and veranda.Moreover, there is an outside exhibition space which goes below the ground level and can be reached through the concrete stairs.  See the longer version of the video on the link Link- For 3DsMax file, renders, video, materials, artworks,music
Recent posts

Animation with Letters - 3Ds Max

For creating an animation with letters, we went through several steps: creating letters, giving them material, setting lighting and camera, adding sounds. For creating letters MVTA we used Text tool , Extruded them to give volume and using Bevel tool, we changed the edges of the letters and made them more round and soft. We used Material Editor, to create and give the letters desired texture. After finishing designing letters, we moved to animation. After adjusting the frame editor we turned on the Auto button to begin creating movements. We placed the camera on the first position and after moving the time slider on the needed frame, we relocated the camera.The second step in our animation was the R otation of the letters and the final one- moving the light horizontally, from West to the East. Finally we added 2 sounds. In my video , first sound (rain drops) follows the full lenght of the video and the second one (thunder) appears in the moment when the light moves to create an effe

Creating a Lamp - 3Ds Max

The object - lamp consists of several parts: bottle, button, glass and flame. The lamps stands on the table, which is bordered by to walls and  floor, creating a corner.  Creating this scene we started with the B ottle of the lamp. We used shape Cylinder, from the Standard Primitives. After place it in the centre of the scene , (using  3 Point Toggle ), we gave dimensions to it. Then we used shape Torus,  placed it to the bottom part of the bottle and with the Boolean operations (found in the compound objects) we substracted it from the bottle, giving the shape of the bottle additional shadow.Then we used   Taper to modify the bottle and decrease the upper radius. To create the B utton,  we created small cylinder  and  Rotated it for 90 degrees. The second part of the button was created again from the cylinder, but the circles were modified into hexagons.Two parts were fixed along their axis of symmetry. For creating Glass for the lamp, firstly we drew a curve with a Spline tool an

Volumes and Surfaces.

On the  21st of April we learned to build different shapes using several commands. Using pline command we drew the shape and extrude d it normally, perpendicularly to the plan. We drew an inclined line towards the plan and extrude d the shape choosing Direction . Then we drew a circle and an inclined curved line (command spline ) and extruded choosing Path . We can make extrusion -choosing taper angle. We built a cylinder by extruding a circle. It was solid. To make it empty inside, we made another cylinder by extruding a smaller circle, fitted it to the first cylinder and substracted .  And decreased the transparency of their layer. Another substraction between cylinders. We can fill the different polygons with the tool region   and use substraction command. After building the "construction" for the new surface, we used the command:  Edgesurf . We can Thicken it. To create a loft   we drew three diffe

Helix - Guggenheim

On 14th of April we learned how to create different shapes using the tool Helix.    After creating the helix we built a box which entirely covered the helix. To give the thickness to the helix we can add circles (or any other forms) to the beginning or the ending of the helix and Extrude them.   After we fit the helix to the box again we can use tool Substract, to create a shape on the box.   We can create a helix which's top radius differs from the bottom one.   After creating a section shape and sticking it to the end of the helix, we can use the Extrude command and choose path to create a form that is similar to the Guggenheim Museum. Link for the DWG file:  https://drive.google.com/open?id=14TTTOrAzft_YulR0jmhD4tJZbcWSjxRb